ELO Range:
Bronze 2 - Silver 3. This build works in this elo range. It may do worse (or better) above or below these leagues.
Lane:
Mid
Runes:
Red: Flat Magic Pen
Yellow: Flat Health Regen
Blue: Flat Magic Resist
Quint: Flat Health Regen
Masteries:
Consider Changing Runes + Masteries from Magic Resist to Armor if you get matched with a bruiser mid.
Summoners:
because fuck flash, thats why. Seriously though: Ghost + Ignite have the same cooldown, so you will be able to use them together most of the time. Flash is great for a burst mage, but this build is doing damage over time, so ghost is much better because it allows you to stick to your opponent longer while your w is ticking.
Skillorder:
R E W Q
Core:
Starting Items:
First Back:
or
depending on lane enemy or jungle if jungle is the bigger threat.
Further Item Progression:
1. finish
or
2. get
if everything is going according to plan.
when faced with 2-3 fed AP's or heavy CC.
if you will finish the game in under 20 minutes (hint: you won't).
3.
4. finish second core item
or
unless they completely lack one damage type. e.g.:
You won't need magic resist against these idiots.
In this situation get
or
if the same situation is happening with ap.
5. Adapt to the Situation.
a) You are rocking them hard, but for some inexplicable reason still haven't won (team refuses to push or something stupid like that):
b) fed bruisers/Ad Carry:
c) they also built tanky and teamfights drag on forever:
into
d) Fed AP on enemy team:
GENERAL ADVICE:
1) Always get 2 Wards and 1-5 pots when going back. Make sure your budget allows it before recalling. This is especially important before you get warmogs.
2) You want to be in the middle of every teamfight. Every bit of damage that hits you instead of somebody else is wasted damage. If you get initiated on, its okay to kill and ghost their bruiser first, if it saves your carry. Otherwise try to go for their AD Carry - he will make the rest of the fight 6 versus 4. If the enemy team is trying to disengage, you can also sometimes rush after the slowest of them and get a kill for free. Remember, your ultimate does not do as much damage as you maybe think.
3) you are a farm and pushmachine. very few champs can keep up with this potential. push hard and get turrets early.
4) tankkaiser is lategamekaiser. the longer the game goes the stronger you become, assuming you've been farming all this time.
5) you're pretty bad at 1vs1 fights. only go for a kill if you have harrassed down your enemy to around 30%, you have E+Ignite/ghost+Ult ready and you know where their jungle is.
/start flame
Bronze 2 - Silver 3. This build works in this elo range. It may do worse (or better) above or below these leagues.
Lane:
Mid
Runes:
Red: Flat Magic Pen
Yellow: Flat Health Regen
Blue: Flat Magic Resist
Quint: Flat Health Regen
Masteries:
Consider Changing Runes + Masteries from Magic Resist to Armor if you get matched with a bruiser mid.
Summoners:
because fuck flash, thats why. Seriously though: Ghost + Ignite have the same cooldown, so you will be able to use them together most of the time. Flash is great for a burst mage, but this build is doing damage over time, so ghost is much better because it allows you to stick to your opponent longer while your w is ticking.
Skillorder:
R E W Q
Core:
Starting Items:
First Back:
Further Item Progression:
1. finish
2. get
3.
4. finish second core item
You won't need magic resist against these idiots.
5. Adapt to the Situation.
a) You are rocking them hard, but for some inexplicable reason still haven't won (team refuses to push or something stupid like that):
b) fed bruisers/Ad Carry:
c) they also built tanky and teamfights drag on forever:
d) Fed AP on enemy team:
GENERAL ADVICE:
1) Always get 2 Wards and 1-5 pots when going back. Make sure your budget allows it before recalling. This is especially important before you get warmogs.
2) You want to be in the middle of every teamfight. Every bit of damage that hits you instead of somebody else is wasted damage. If you get initiated on, its okay to kill and ghost their bruiser first, if it saves your carry. Otherwise try to go for their AD Carry - he will make the rest of the fight 6 versus 4. If the enemy team is trying to disengage, you can also sometimes rush after the slowest of them and get a kill for free. Remember, your ultimate does not do as much damage as you maybe think.
3) you are a farm and pushmachine. very few champs can keep up with this potential. push hard and get turrets early.
4) tankkaiser is lategamekaiser. the longer the game goes the stronger you become, assuming you've been farming all this time.
5) you're pretty bad at 1vs1 fights. only go for a kill if you have harrassed down your enemy to around 30%, you have E+Ignite/ghost+Ult ready and you know where their jungle is.
/start flame