!! Bitte gebt bei der Umfrage nicht einfach nur eure Stimme ab, sondern erklärt auch warum ihr so abgestimmt habt !!
Was ist eure Meinung zum geschlechtergetrennten Wettbewerb im E-Sports?
Überlegungen die ich euch bitten würde in Betracht zu ziehen:
- Wird Gaming/E-Sports für das weibliche Publikum dadurch attraktiver?
- Ist es womöglich ein nötiger Schritt für den E-Sport auf dem Weg zu (inter-)nationaler Anerkennung als Sport?
- Was wäre in euren Augen der richtige/bessere Ansatz um Gaming/E-Sports für Frauen attraktiver zu machen?
Anmerkung:
Ich diskutiere momentan mit einigen Vertretern von nationalen Verbänden aus der ganzen Welt, und die Meinungen gehen dabei interessanterweise sehr stark auseinander. Ich würde nun gerne sehen ob die Meinungen auch innerhalb der Schweizer community auseinander gehen.
- - - Aktualisiert - - -
Ein Beitrag von mir aus der Diskussion mit internationalen Verbands-Vertretern:
[...] I'm certain that promoting female-gaming does not grow female e-sports. Having a separate competition for female gamers is not going to generate more female players as it doesn't make the games more appealing; female competitions are nothing more than a gimmick for the ladies, already involved in the e-sports scene. I'd even go as far as saying, that promoting female e-sports is primarily beneficial to growing male audience as it puts "gamer chicks" on display.
The actual reason why there are so few female players is not because the domain is as male-dominated as it is, but quite simply because the game-titles which are most established in e-sports don't appeal to them. Segregation happens almost automatically depending on the game that is played and doesn't require pro-active reinforcement by creating actual segregation. Growth of female e-sports is stimulated by either a) picking titles or b) promote the development of such, which are more appealing to women.
League of Legends for example, is a game that turns out to be more appealing to the female audience than most games - at least from what I see in Switzerland. They play alongside with and compete against the male majority without it being any sort of an issue. By picking said game as (fe)male only title, we force the players out of the regular way of playing the game, into an artificial and meaning-/worth-less competition, and break with the gender-mixed nature of the game at the same time.
[...] By creating segregated tournaments, do we represent the wishes and interests of the scene which we supposedly represent, or are we attempting to adjust e-Sports to a system, which simply does not fit the nature of e-sports? [...]